This project was really satisfying. Christina approached me with the idea and I was instantly excited about it. I think we worked very well together. Christina isolated pieces of the cards in Photoshop, I animated them in After Effects and Christina put them into Unity. The simplicity was nice and the final product was such a smooth experience.
For this assignment, Stacy and I thought it would be fun to mix live action and After Effects. Stacy came up with the idea of shadow puppets coming to life, and we kind of just ran from there. A lot of the fun of the video is in the sound effects and Stacy did an amazing job of making those choices. I animated the shadow and enjoyed it quite a bit. For scenes where the shadow had a figure to it, we used footage that we either found online or shot ourselves, rotoscoped the figure, killed the saturation and brightness, feathered the shape and then lowered the opacity. It worked well for the most part. There are a few scenes where there were some artifacts showing in the final render that I didn’t see on the timeline when I was editing. I’ll have to look deeper into the project to figure out what’s happening.
For this project, I worked with Nok and Sydney. Since the assignment was to have something that looped, we brainstormed different ways to play with that concept. We landed on an idea where someone became a picture that they were looking at, so the loop became a part of the narrative in that way.
The story starts out in regular video, but as soon as the character makes contact with a portrait on the wall, everything becomes stop motion. Birds come out of the portrait, put the character to sleep and take a mask from the portrait to put onto the character, seemingly to trap the character in the portrait that they were just looking at.